

Each point of this skill adds 10 units of power to the maximum capacity. Maintenance skill also increases maximum charge that can be held in Implants, Energy Weapons and Powered Armor. * The Weapon can break at this condition.Īll ranged weapons have a minimum level of Maintenance skill required for the Disposable Tool to be used. Weapons can break in either Poor ( 2) or Terrible state ( 1). Condition level numbers are more precise and actually rounded. When a Maintenance Tool is used on a weapon, the condition of the latter is improved by the number equal to the current Maintenance skill, but not beyond Perfect condition ( 10). This value does not influence any parameters of the armament - it is merely a rough guide to how much more wear and tear it can endure before breaking (and requiring a Repair or the use of an Auto-Repair Unit). 45 Caliber Pistol 10 Gauge Shotgun M-22 Assault Rifle It is also a combat skill in the game, and depends on the difficulties, one can normally specialize in 1-2 combat skills in a game. It consists of four weapons: Wrench Talon M2A3.

When equipped, the ammo box will display a colored dot and a number corresponding to the condition of the weapon. Standard Weapons type is one of the four weapon types in System Shock 2. And they include metal enemies and Flesh ones.īy the way, played and beaten the game twice now.The current condition of a ranged weapon can be determined by moving the cursor over it in the world view or inventory. Probably because missions requires hacking, research. Why do i get the feeling the game is only meant to play as the navy? Relys on Psi hypos to regen Psi, cause there are no other ways to regen Psi Cant use alot of guns without detouring to train for themĤ. No other range weapons except for a cyrokinesis spell that is ok, to a fire spell which is very crapģ. His attacks are crap agaisnt robot enemies, which is at the last part.Ģ. "Localised Pyrokinesis which makes the player immune to the explosion of Protocol Droids or any droids, and eliminates the greatest threat of any melee weapon user"ġ. "Adrenaline Overproduction which increases melee damage by 13%-830% once being activated, according to one's Psionic level, and the player can smash any foe in one hit." To prove my point about the Adrenaline Overproduction im going to quote from the wiki:

Turn on localized pyrokinesis, turn on invisiblity. A melee booster that times the ammount of psi to melee dmg + Strength 6 + Crystal Shard + Overhand strike upgrade.ģ. Ability to heal on the go for very little PsiĢ.
